One feature that would have been handy is the ability to recognize whether or not the physical kinect hardware has been moved. This would allow detection and interfacing indicating the vehicle is turning. This would help provide more accurate virtual augmentation for visuals on the user interface.
My main approach was to use sound. The Kinect has a sound array that can detect the angle it recognizes sound. I wanted to normalize the physical location of the Kinect using the initial direction directly in front of the camera. When the camera moved direction (during a vehicle turn realistically), I wanted the kinect to compare the current angle based on the original angle that was normalized. Through various tests and attempts to get this general idea implemented, I was unsuccessful.
My main approach was to use sound. The Kinect has a sound array that can detect the angle it recognizes sound. I wanted to normalize the physical location of the Kinect using the initial direction directly in front of the camera. When the camera moved direction (during a vehicle turn realistically), I wanted the kinect to compare the current angle based on the original angle that was normalized. Through various tests and attempts to get this general idea implemented, I was unsuccessful.